For the first time, the DukeDC levels get their own, individual tracks and feel better than ever when you play them! In my opinion, the result isĪbsolutely fantastic. We decided to use Maxime Abbey's Arachno Soundfont for best overall quality. For digitizing the MIDI files (included in the music pack and usable ingame if two lines in f inside of the zipfile are edited), Until January 2017, I have worked closely with Jimmy to give him ideas about the addon levels and which atmosphere I wished to be conveyed Initially, I had already proposed this project to Jimmy back in 2013 (free of charge back then), but it got delayed and did not really kick off before 2016 when This creative guy has already shown his qualities as a composer in manyĭoom community projects (including standalone efforts such as his "Harmony" MIDI Pack),Īnd this debut contribution of his for a Duke3D-related game is a remarkable event that deserves acknowledgement. What you get with this is nothing less than a completely new soundtrack for Duke It Out In D.C. Stay tuned!Īt long last, the Duke DC Music Pack v2.0 has arrived! Time before you can get your hands on it. Get some new code which will allow me to modify some addons, and a couple of widescreen graphics for new compilation entries are still missing. However, the Addon Compilation will see a HUGE update in the near future! Right now, I am still waiting for EDuke32 to What else? Well, regarding HRP development, unfortunately things remain calm, nothing worth mentioning. Folder structure: Removed "sprites" subdir and f.Code: Warning in n (now: n) for action HOLODUKE_FRAMES.Maphacks: Taken from latest Duke3D HRP SVN r699.Voxel rotations: Pickup items now rotate (code by Hendricks266).The changes for the Voxel Pack v1.2 in detail: Voxels that have been posted in the forums in the meantime and adding a neat feature: voxel rotation for pickup items! It's time to show some sign of life from my side, too! The Duke3D Voxel Pack has been updated for the first time since four years, adding a few new Then Fox surprised everyone with the Total Meltdown TC just one day later! First, Voidpoint's highly anticipated Ion Maiden preview has finally been released at the end of February, This year started well for Duke fans so far. Merry Christmas and a Happy New Year to everybody out there!īack from the dead after almost one year without news here. Surfaced over at the forums which you may want to get into that special mood for the season. There's still something new for you to try: A Christmas-themed Duke3D addon with 8 maps Otherwise, please use older snapshot builds from a few months ago. Latest r7299 snapshot from today should take care of these issues. You may either only be able to run the standalone addons or none at all (since your launcher may freeze during the loading process). Please mind that a lot of extensive changes have been applied to EDuke32 recently which obviously have broken support for the addon compilation to some degree. I willĭefinitely keep you guys posted as soon as there are any news regarding the topic! Hopefully it won't take much longer in 2019 before the port is capable of running everything as intended. To run it with all the changes I have applied to the addon files. While my work on the new addon compilation release is complete, EDuke32 is still not ready Unfortunately, I don't have nothing new for the download section just yet.
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